![]() The offence defence thing was because of the game's design as each game you'd switch sides. I know it's hard to get the right balance. ![]() The original vision of the game didn't really align with how players were actually playing the game, so it's good they didn't stick to allowing things like selecting 6 Winston's on a team. Getting 4 healer mains, then expecting one of them to just swap to Widow Maker because that's what the team needs is unrealistic. People just want to make sure they have actual tanks and healers on their team so they can have a reasonable chance of winning. ![]() I think it's fine to split them up, because the game did improve by most peoples' opinions. Most often times, I'm the only tank, and there's literally 0 healers. It's been there for about 2 years or so and it's honestly a mess. But, tanks, DPS, and healers all play the game differently. The offensive and defensive categories weren't really necessary and that's why they were fused together into the damage role. Two less players on the map, so it means there's more open space. But there's more than one way to balance the game, and if it is balanced in the end, then it's fine. As I said, I would have liked the game to stay 6v6. That will be unaffected by Pro balancing changes but they need to add a lot for it to be worth the upgrade personally. I've had a lot of fun in the Arcade PvE mode with my friends, the challenge of it at higher levels. My main hope however is for PvE, which this beta isn't. Joining majority of character into one thing called Attackers then limiting the choices in other roles then adding role queue was just a mess. Of the new characters they created since launch and the way they changed 'roles' from Tank, Offence, Defence, Support to what we have no. What all because some people wanted to play attackers all the time? Well duh, in MP PvP games that's how it works, people don't want to be tanks, just being in front of everyone or a support at the back hiding while healing, they want to be in on the action. To me, limiting the choice of character went back against it's original appeal and their ideas for it. From what I've heard from friends getting in or youtube videos I've watch, this is much the same, tanks being a single player, 5v5, it's odd changes I think personally. What slowly turned me off OW in general was role queue and the lack of content since Echo's release. It's quite informative to know where enemy players are and who exactly is on the enemy team, and now even those without a microphone can contribute such information. There's even a pinging system for those who don't want to engage with others over the microphone - which is great, but takes some getting used to. It seems as though Blizzard is really focussed on eliminating the things players found the most frustrating about Overwatch. It's not what I would have wanted in an ideal world, but there's honestly more than one way to balance the game, so I'm comfortable with that. I think this new direction the series is headed in is fantastic, because the gameplay balance is finally starting to come together. While I never participated in the beta for the original Overwatch in 2015, I have played through all of the game's ups and downs since its formal release, even going through the effort of collecting all of the mini-event skins and their associated Twitch-drop sprays. Seeing significant changes finally coming to Overwatch again has made the game feel fresh and new.
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